Hallo Zusammen,
ich bräuchte (wieder mal) Eure Hilfe.
Ich habe nun in letzter Zeit Dank Eurer Tipps viele tolle Mods gefunden und installiert. Am Anfang waren es nur wenige Mods und es kam damals schon (ab und zu) zu Abstürzen. Diese passierten nur beim Laden durch wechseln von Örtlichkeiten. Diese waren zwar störend, aber recht selten.
Nun habe ich immer mehr Mods und die Abstürze mehren sich . Nicht nur beim Ladebildschirm, sondern auch einfach so im Spiel.
Weiterhin bekomme ich "Underground Hideout" nicht zum laufen. Es erscheint kein Marker und auch der Bunkereingang ist nicht da.
Wie die meisten Wissen, bin ich ein Mod-Nutzer-Noob und mein Englisch ist so was von schlecht...
Was für eine Version von FNV habe ich:
New Vegas Ultimate Edition uncut in deutsch inkl. aller DLC´s.
Wie installiere ich Mods:
nur mit FOMM. Einfach öffnen, "Package Manager" öffnen. Mod auswählen und installieren. Sonst nichts. Ausnahme war FOMM selbst, NVSE, 4GB-Launcher, NMCs Texture Pack. Da habe ich folgende Anleitung verwendet: http://www.fallout-forum.com/i…page=Thread&threadID=1303
Meine Begleiterin "Willow" habe ich mit NMM installiert und auch nicht mehr geändert.
Nun vermute ich, dass ich (min.) zwei Fehler gemacht habe:
1. meine ich verstanden zu haben, dass manche Mods eine "Lade-Reihefolge" in sich verlangen. Da habe ich immer auf FOMM vertraut.
2. Die Reihefolge meiner installierten Mods ist willkürlich. Hier hätte ich wahrscheinlich eine bestimmte Reihen folge einhalten sollen?
Hiermal die anfängliche Installationsreihefolge, bevor die Mods die Oberhand bekamen:
„New Vegas Script Extender (NVSE) v2 beta 12“ (http://nvse.silverlock.org/)
„4 GB Launcher“ (http://newvegas.nexusmods.com/mods/35262/)
„NMCs_Texture_Pack_For_New_Vegas” (http://newvegas.nexusmods.com/mods/43135) „Large-Version
„Nexus Mod Manager“ (http://newvegas.nexusmods.com/mods/modmanager/)
Mit Hilfe des Nexus Mod Manager “Willow - A Better Companion Experience” (http://newvegas.nexusmods.com/mods/41779)
Fallout Mod Manager - FOMM (http://newvegas.nexusmods.com/mods/36901)
„Underwater Home” (http://newvegas.nexusmods.com/mods/46167)
Dann war erstmal Pause und es kam "nur" selten zu den oben erwähnten Abstürzen beim Lade-Bildschirm. Danach habe ich kreuz und quer Mods installiert
Anbei mal die verschiedene Mod-Lade-Listen und die Meldungen von FOMM:
Lade-Liste FOMM
[X] FalloutNV.esm
[ ] DeadMoney.esm
[ ] HonestHearts.esm
[ ] OldWorldBlues.esm
[ ] LonesomeRoad.esm
[ ] GunRunnersArsenal.esm
[ ] CaravanPack.esm
[ ] ClassicPack.esm
[ ] MercenaryPack.esm
[ ] TribalPack.esm
[X] UWHNV-Core.esm
[X] RHKGilbertCompanion.esm
[X] NSkies URWLified.esm
[X] OutfitsReColorNVMaster.esm
[X] ELECTRO-CITY - CompletedWorkorders.esm
[X] ELECTRO-CITY - Highways and Byways.esm
[X] REZBajaIslandHome.esp
[X] NVWillow.esp
[X] UWHNV-Addon-DLC.esp
[X] UWHNV-Addon-GRA.esp
[X] UWHNV-Addon-FollowerHome.esp
[ ] UWHNV-Addon-NoCompanionsRoom.esp
[X] UWHNV-Addon-Time for Bed NV.esp
[X] FNNsysNV.esp
[X] Liberty Loft.esp
[X] EVE FNV.esp
[X] EVE FNV-[GRA Patch for EVE 1.3].esp
[X] Vurt's WFO.esp
[X] Night Brightness Adjuster.esp
[ ] Readius_NV.esp
[X] 31 New Food Items DV.esp
[X] MMUE-CP-Electrocity.esp
[X] Useable Hydrants.esp
[X] More Jacobstown.esp
[X] Wasteland Defense.esp
[X] MMUE - Deutsch.esp
[X] Schoolhouse Base V2.esp
[X] The Mod Configuration Menu.esp
[X] The Weapon Mod Menu.esp
[X] christinecos.esp
[X] YangtzeCompound.esp
[X] OutfitsReColorNV.esp
[X] UWHNV-Willow-Cook.esp
[X] MITDani.esp
[X] GoodspringsFarmhouse_v1.2.esp
[X] aRezBajaIslandFireworks.esp
Lade-List "Package-Manager" von FOMM:
X] 0 Das Mod Configuration Menu DV-43054-1-5 1.0 D:\Games\FalloutNV\mods\0 Das Mod Configuration Menu DV-43054-1-5.fomod
[X] 1_1 Das Waffen Mod Menu DV-43054-1-1 1.0 D:\Games\FalloutNV\mods\1_1 Das Waffen Mod Menu DV-43054-1-1.fomod
[X] 31 New Food Items DV-47728-1-3 1.0 D:\Games\FalloutNV\mods\31 New Food Items DV-47728-1-3.fomod
[X] BajaIslandHomeV5 Full Install-47817-5 1.0 D:\Games\FalloutNV\mods\BajaIslandHomeV5 Full Install-47817-5.fomod
[X] ChristineCOSRifle-38285-1-0 1.0 D:\Games\FalloutNV\mods\ChristineCOSRifle-38285-1-0.fomod
[X] Danielle Companion-47652--1-9 1.0 D:\Games\FalloutNV\mods\Danielle Companion-47652--1-9.fomod
[X] Dracomies Improved Textures 1-3-39218 1.0 D:\Games\FalloutNV\mods\Dracomies Improved Textures 1-3-39218.fomod
[X] ELECTRO-CITY v12A-37908-V12A 1.0 D:\Games\FalloutNV\mods\ELECTRO-CITY v12A-37908-V12A.fomod
[X] EVE 1.3 GRA Patch 1.0 D:\Games\FalloutNV\mods\EVE GRA Compatibility Patch-42666-1-3.fomod
[X] EVE v1point14 fix esp-42666- 1.0 D:\Games\FalloutNV\mods\EVE v1point14 fix esp-42666-.fomod
[X] EVE v1point14-42666-1-14 1.0 D:\Games\FalloutNV\mods\EVE v1point14-42666-1-14.fomod
[X] Fallout New Vegas Redesigned 2 DV-43054-2-12 1.0 D:\Games\FalloutNV\mods\Fallout New Vegas Redesigned 2 DV-43054-2-12.fomod
[X] Fallout New Vegas Redesigned 2 latest version-39218 1.0 D:\Games\FalloutNV\mods\Fallout New Vegas Redesigned 2 latest version-39218.fomod
[X] Fireworks Over Baja-48781-1 1.0 D:\Games\FalloutNV\mods\Fireworks Over Baja-48781-1.fomod
[ ] FNV Classic Worldmap-36946 1.0 D:\Games\FalloutNV\mods\FNV Classic Worldmap-36946.fomod
[ ] FNV Worldmap in Vector-36946 1.0 D:\Games\FalloutNV\mods\FNV Worldmap in Vector-36946.fomod
[X] Goodsprings Farmhouse V1_3 DV-43010-1-3 1.0 D:\Games\FalloutNV\mods\Goodsprings Farmhouse V1_3 DV-43010-1-3.fomod
[X] Keine Sperre wenn Skills 100-43054 1.0 D:\Games\FalloutNV\mods\Keine Sperre wenn Skills 100-43054.fomod
[X] LibertyLoft-41822-1-0 1.0 D:\Games\FalloutNV\mods\LibertyLoft-41822-1-0.fomod
[X] LOD Patches v1dot2-39856-1 1.0 D:\Games\FalloutNV\mods\LOD Patches v1dot2-39856-1.fomod
[X] Master 04-36485-0-4 1.0 D:\Games\FalloutNV\mods\Master 04-36485-0-4.fomod
[X] MCM BugFix 2-42507- 1.0 D:\Games\FalloutNV\mods\MCM BugFix 2-42507-.fomod
[X] Missing Mesh and Texture Fix-41822-1 1.0 D:\Games\FalloutNV\mods\Missing Mesh and Texture Fix-41822-1.fomod
[X] MMUE_v8a_CP_Electrocity_v12a 1.0 D:\Games\FalloutNV\mods\MMUE_v8a_CP_Electrocity_v12a.fomod
[X] Mission Mojave - Ultimate Edition 8.0a Deutsch D:\Games\FalloutNV\mods\MMUE_v8a_Deutsch.fomod
[X] More Jacobstown-47850-1-0 1.0 D:\Games\FalloutNV\mods\More Jacobstown-47850-1-0.fomod
[X] Nevada Skies URWLified Final 7.1 D:\Games\FalloutNV\mods\Nevada Skies URWLified v71.fomod
[X] New 12_7mm SMG -38285-1-0 1.0 D:\Games\FalloutNV\mods\New 12_7mm SMG -38285-1-0.fomod
[X] NewGoodspringsFarmhouse-37490-1-2 1.0 D:\Games\FalloutNV\mods\NewGoodspringsFarmhouse-37490-1-2.fomod
[X] NSkies URWLified DV-43054-3-1-0 1.0 D:\Games\FalloutNV\mods\NSkies URWLified DV-43054-3-1-0.fomod
[X] NVWillow Body and Nail Meshes to Modify Willows Look-41779 1.0 D:\Games\FalloutNV\mods\NVWillow Body and Nail Meshes to Modify Willows Look-41779.fomod
[X] Schoolhouse Base V2-37513-V2 1.0 D:\Games\FalloutNV\mods\Schoolhouse Base V2-37513-V2.fomod
[X] See you Time for Bed NV-39188-v0-8b 1.0 D:\Games\FalloutNV\mods\See you Time for Bed NV-39188-v0-8b.fomod
[X] Shiloh DS - Clean Pipboy Screen 1.4 D:\Games\FalloutNV\mods\ShilohDS - Clean Pipboy Screen.fomod
[X] Shiloh DS - Color Survival Map & Icons 2.1 D:\Games\FalloutNV\mods\ShilohDS-Color Maps and Icons.fomod
[X] Shop Only-36485 1.0 D:\Games\FalloutNV\mods\Shop Only-36485.fomod
[X] The Mod Configuration Menu 1.5 D:\Games\FalloutNV\mods\The Mod Configuration Menu.fomod
[X] The Weapon Mod Menu 1.2 D:\Games\FalloutNV\mods\The Weapon Mod Menu.fomod
[ ] UHNV-V4-3-37884-4-3 1.0 D:\Games\FalloutNV\mods\UHNV-V4-3-37884-4-3.fomod
[ ] UHNV-V4-4-37884-4-4 1.0 D:\Games\FalloutNV\mods\UHNV-V4-4-37884-4-4.fomod
[X] Underwater Home 4-2-02 Complete-NMM-FOMM-36121-4-2-02 1.0 D:\Games\FalloutNV\mods\Underwater Home 4-2-02 Complete-NMM-FOMM-36121-4-2-02.fomod
[X] Updated ESP-41822-1 1.0 D:\Games\FalloutNV\mods\Updated ESP-41822-1.fomod
[X] Urban Food Re-tex-43919 1.0 D:\Games\FalloutNV\mods\Urban Food Re-tex-43919.fomod
[X] useable Hydrants 1.0 D:\Games\FalloutNV\mods\useable Hydrants.fomod
[X] v1-1-0-36646-1 1.0 D:\Games\FalloutNV\mods\v1-1-0-36646-1.fomod
[X] Wasteland Defense v1-8 FULL-38049 1.0 D:\Games\FalloutNV\mods\Wasteland Defense v1-8 FULL-38049.fomod
[X] Wasteland Defense-49608- 1.0 D:\Games\FalloutNV\mods\Wasteland Defense-49608-.fomod
[X] Wasteland Flora Overhaul v2dot8a - Fertile Version-39856-2-8a 1.0 D:\Games\FalloutNV\mods\Wasteland Flora Overhaul v2dot8a - Fertile Version-39856-2-8a.fomod
[X] weapon_retexture_project_1dot95-38285-1-95 1.0 D:\Games\FalloutNV\mods\weapon_retexture_project_1dot95-38285-1-95.fomod
[X] GilbertCompanionV1dot0 1.0 D:\Games\FalloutNV\mods\Wendy Gilbert Companion V1dot0a-43247-1-0.fomod
[X] Willow Make Me a Sammich-48135-1-0 1.0 D:\Games\FalloutNV\mods\Willow Make Me a Sammich-48135-1-0.fomod
[X] Yangtze Compound v3-1-44519-v3-1 1.0 D:\Games\FalloutNV\mods\Yangtze Compound v3-1-44519-v3-1.fomod
[X] Yangtze Compound V3_15-44519-v3-15 1.0 D:\Games\FalloutNV\mods\Yangtze Compound V3_15-44519-v3-15.fomod
Mod load order report (irgendwie habe ich es geschafft vier Spoiler zu machen, wobei es im ersten Spoiler beginnt und im letzten endet und die beiden in der Mitte leer sind):
Mod load order report
! Warning: current load order template contains 979 duplicate entries
FalloutNV.esm
DeadMoney.esm (Inactive)
HonestHearts.esm (Inactive)
OldWorldBlues.esm (Inactive)
LonesomeRoad.esm (Inactive)
GunRunnersArsenal.esm (Inactive)
CaravanPack.esm (Inactive)
ClassicPack.esm (Inactive)
* The current load order of this mod does not match the current template
MercenaryPack.esm (Inactive)
* The current load order of this mod does not match the current template
TribalPack.esm (Inactive)
* The current load order of this mod does not match the current template
UWHNV-Core.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RHKGilbertCompanion.esm
NSkies URWLified.esm
* The current load order of this mod does not match the current template
OutfitsReColorNVMaster.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ELECTRO-CITY - CompletedWorkorders.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ELECTRO-CITY - Highways and Byways.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
REZBajaIslandHome.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
NVWillow.esp
* The current load order of this mod does not match the current template
UWHNV-Addon-DLC.esp
! This plugin depends on master 'deadmoney.esm', which is not loading
! This plugin depends on master 'honesthearts.esm', which is not loading
! This plugin depends on master 'oldworldblues.esm', which is not loading
! This plugin depends on master 'lonesomeroad.esm', which is not loading
* The current load order of this mod does not match the current template
UWHNV-Addon-GRA.esp
! This plugin depends on master 'gunrunnersarsenal.esm', which is not loading
* The current load order of this mod does not match the current template
UWHNV-Addon-FollowerHome.esp
* The current load order of this mod does not match the current template
UWHNV-Addon-NoCompanionsRoom.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UWHNV-Addon-Time for Bed NV.esp
! This plugin depends on master 'fnnsysnv.esp', which is loading after it in the load order
FNNsysNV.esp
* The current load order of this mod does not match the current template
Liberty Loft.esp
* The current load order of this mod does not match the current template
EVE FNV.esp
* The current load order of this mod does not match the current template
EVE FNV-[GRA Patch for EVE 1.3].esp
! This plugin depends on master 'gunrunnersarsenal.esm', which is not loading
* The current load order of this mod does not match the current template
Vurt's WFO.esp
* The current load order of this mod does not match the current template
Night Brightness Adjuster.esp
* The current load order of this mod does not match the current template
Readius_NV.esp (Inactive)
* The current load order of this mod does not match the current template
31 New Food Items DV.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MMUE-CP-Electrocity.esp
! This plugin depends on master 'mmue - deutsch.esp', which is loading after it in the load order
* The current load order of this mod does not match the current template
Useable Hydrants.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
More Jacobstown.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Wasteland Defense.esp
* The current load order of this mod does not match the current template
MMUE - Deutsch.esp
! This plugin depends on master 'deadmoney.esm', which is not loading
! This plugin depends on master 'honesthearts.esm', which is not loading
! This plugin depends on master 'oldworldblues.esm', which is not loading
! This plugin depends on master 'lonesomeroad.esm', which is not loading
! This plugin depends on master 'gunrunnersarsenal.esm', which is not loading
* The current load order of this mod does not match the current template
Schoolhouse Base V2.esp
* The current load order of this mod does not match the current template
The Mod Configuration Menu.esp
* The current load order of this mod does not match the current template
The Weapon Mod Menu.esp
* The current load order of this mod does not match the current template
christinecos.esp
! This plugin depends on master 'oldworldblues.esm', which is not loading
* The current load order of this mod does not match the current template
YangtzeCompound.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
OutfitsReColorNV.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UWHNV-Willow-Cook.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MITDani.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
GoodspringsFarmhouse_v1.2.esp
* The current load order of this mod does not match the current template
aRezBajaIslandFireworks.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
The order that the current template suggests is as follows:
falloutnv.esm
deadmoney.esm
honesthearts.esm
oldworldblues.esm
lonesomeroad.esm
gunrunnersarsenal.esm
classicpack.esm
mercenarypack.esm
tribalpack.esm
uwhnv-core.esm
caravanpack.esm
nskies urwlified.esm
outfitsrecolornvmaster.esm
electro-city - completedworkorders.esm
electro-city - highways and byways.esm
rezbajaislandhome.esp
mmue - deutsch.esp
mmue-cp-electrocity.esp
useable hydrants.esp
more jacobstown.esp
readius_nv.esp
31 new food items dv.esp
the mod configuration menu.esp
the weapon mod menu.esp
goodspringsfarmhouse_v1.2.esp
liberty loft.esp
schoolhouse base v2.esp
wasteland defense.esp
uwhnv-addon-dlc.esp
uwhnv-addon-gra.esp
uwhnv-addon-followerhome.esp
uwhnv-addon-nocompanionsroom.esp
christinecos.esp
yangtzecompound.esp
outfitsrecolornv.esp
uwhnv-willow-cook.esp
mitdani.esp
nvwillow.esp
rhkgilbertcompanion.esm
eve fnv.esp
eve fnv-[gra patch for eve 1.3].esp
vurt's wfo.esp
night brightness adjuster.esp
fnnsysnv.esp
uwhnv-addon-time for bed nv.esp
arezbajaislandfireworks.esp
Wer hat Lust und Zeit meine Mod-Liste anzuschauen und ggf. die richtige Reihefolge sagen?
Was braucht Ihr noch an Informationen?
Und: kann ich einfach alle Mods löschen (also ein saubere FNV erschaffen), die Mods richtig und in der richtigen Reihefolge installieren und danach ist nichts weg? Also Items in den Behausungen, Erfolge mit den Begleitern etc.?
Mehr als vielen Dank für Eure Hilfe.